[COMPLETE!] Imperial Veterans Expansion Pack:Crew:
Ships:
TIE Defender (Royal Guard scheme)
TIE Bomber (Gamma Squadron scheme)
- 3V/3/3/3
- Focus, Target Lock, Barrel Roll
- Cannon, Missile
G/ /_ G/ /W W/W/G/W/W/_ R/W/G/W/R/_ R/W/_/W/R
Pilots:
- 2V/2/6/0
- Focus, Target Lock, Barrel Roll
- Torpedo, Torpedo, Missile, Missile, Bomb
_/ /R W /_ W/W/G/W/W/_ R/G/G/G/R/_ _/W/G/W/_
Upgrades:
- 2x PS6 Glaive Squadron Pilot (TIE Defender, 34pts, EPT, "The elite pilots of Glaive Squadron often serve as a protective vanguard for high-ranking Imperial officials.")
- PS5 •Countess Ryad (TIE Defender, 34pts, EPT, "When you reveal a
maneuver, you may treat it as a maneuver.") - PS7 •Maarek Stele (TIE Defender, 35pts, "When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.")
- 2x PS5 Gamma Squadron Veteran (TIE Bomber, 19pts, EPT, "The white-striped TIE bombers flown by the elite Gamma Squadron possess enhanced maneuverability, allowing them to nimbly strike capital ships with fearsome ease.")
- PS3 •"Deathfire" (17pts, "When you reveal your maneuver dial or after you perform an action, you may perform a <bomb> Upgrade card action as a free action.")
- PS8 •Tomax Bren (24pts, EPT, "Once per round, after you discard an
<EPT > Upgrade card, flip that card faceup.")
EPT:
Cannons:
- Crack Shot
- Tractor Beam
- Systems Officer (2pts, "IMPERIAL ONLY. LIMITED. After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.")
Bombs:
Modifications:
- Cluster Mines
- Proximity Mines
Titles:
- 2x Long-Range Scanners (0pts, "MODIFICATION. You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1–2. You can equip this card only if you have
and in your upgrade bar.")
Reference:
- 2x TIE/x7 (-2pts, "TIE DEFENDER ONLY. TITLE. Your upgrade bar loses the
<missile> and <cannon> upgrade icons. After executing a 3-, 4-, or 5-speed maneuver, you may assign 1 evade token to your ship.") - 2x TIE/D (0pts, "TIE DEFENDER ONLY. TITLE. Once per round, after you perform an attack with with a
secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.") - 2x TIE Shuttle (0pts, "TIE BOMBER ONLY. TITLE. Your upgrade bar loses all <torpedo>
, <missile><bomb> , and <crew> upgrade icons and gains 2 upgrade icons. You cannot equip a <crew> Upgrade card that costs more than 4 squad points.")
Tokens:
- Using Cluster Mines
- Bomb Tokens
- Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. ...")
- 2x Focus
- Target Lock {AA/BB}
- Evade
- 3x Shield
- 3x ID (#54)
- 2x Stress
- Tractor Beam
- Proximity Mine
- Cluster Mine (3 parts)
- 1x blue unknown (probably "Relay" for included mission)
- 1x red unknown (probably "Relay" for included mission)
4/25/2016
[Imperial Veterans] What We Know (and why it's classified)
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