4/25/2016

[Imperial Veterans] What We Know (and why it's classified)

[COMPLETE!] Imperial Veterans Expansion Pack:

ErkRVWG.png

Ships:
TIE Defender (Royal Guard scheme)
  • 3V/3/3/3
  • Focus, Target Lock, Barrel Roll
  • Cannon, Missile
  •     G/   /_
        G/   /W
    W/W/G/W/W/_
    R/W/G/W/R/_
    R/W/_/W/R
    
TIE Bomber (Gamma Squadron scheme)
  • 2V/2/6/0
  • Focus, Target Lock, Barrel Roll
  • Torpedo, Torpedo, Missile, Missile, Bomb
  •     _/   /R
        W    /_
    W/W/G/W/W/_
    R/G/G/G/R/_
    _/W/G/W/_
    
Pilots:
  • 2x PS6 Glaive Squadron Pilot (TIE Defender, 34pts, EPT, "The elite pilots of Glaive Squadron often serve as a protective vanguard for high-ranking Imperial officials.")
  • PS5 •Countess Ryad (TIE Defender, 34pts, EPT, "When you reveal a maneuver, you may treat it as a maneuver.")
  • PS7 •Maarek Stele (TIE Defender, 35pts, "When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.")
  • 2x PS5 Gamma Squadron Veteran (TIE Bomber, 19pts, EPT, "The white-striped TIE bombers flown by the elite Gamma Squadron possess enhanced maneuverability, allowing them to nimbly strike capital ships with fearsome ease.")
  • PS3 •"Deathfire" (17pts, "When you reveal your maneuver dial or after you perform an action, you may perform a <bomb> Upgrade card action as a free action.")
  • PS8 •Tomax Bren (24pts, EPT, "Once per round, after you discard an <EPT> Upgrade card, flip that card faceup.")
Upgrades:
EPT:
  • Crack Shot
Cannons:
  • Tractor Beam
Crew:
  • Systems Officer (2pts, "IMPERIAL ONLY. LIMITED. After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.")
    Bombs:
    • Cluster Mines
    • Proximity Mines
    Modifications:
    • 2x Long-Range Scanners (0pts, "MODIFICATION. You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1–2. You can equip this card only if you have and in your upgrade bar.")
    Titles:
    • 2x TIE/x7 (-2pts, "TIE DEFENDER ONLY. TITLE. Your upgrade bar loses the <missile> and <cannon> upgrade icons. After executing a 3-, 4-, or 5-speed maneuver, you may assign 1 evade token to your ship.")
    • 2x TIE/D (0pts, "TIE DEFENDER ONLY. TITLE. Once per round, after you perform an attack with with a secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.")
    • 2x TIE Shuttle (0pts, "TIE BOMBER ONLY. TITLE. Your upgrade bar loses all <torpedo>, <missile>, and <bomb> upgrade icons and gains 2 <crew> upgrade icons. You cannot equip a <crew> Upgrade card that costs more than 4 squad points.")
    Reference:
    • Using Cluster Mines
    • Bomb Tokens
    • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. ...")
    Tokens:
    • 2x Focus
    • Target Lock  {AA/BB}
    • Evade
    • 3x Shield
    • 3x ID (#54)
    • 2x Stress
    • Tractor Beam
    • Proximity Mine
    • Cluster Mine (3 parts)
    • 1x blue unknown (probably "Relay" for included mission)
    • 1x red unknown (probably "Relay" for included mission)

    4/10/2016

    [WAVE 8] What We Know (and how we know it)

    [COMPLETE!] Ghost Expansion Pack:
    3JNdG8X.png
    Ships:
    VCX-100:
    • 4X/0/10/6
    • Focus, Target Lock, Evade
    • System, Turret, Torpedo, Torpedo, Crew, Crew
    •     _/   /R
          W/   /_
      R/W/W/W/R/_
      W/G/G/G/W/_
      R/W/G/W/R
      
    Attack Shuttle:
    • 3V/2/2/2
    • Focus, Barrel Roll, Evade
    • Turret, Crew
    •     _/   /_
          W/   /R
      R/W/W/W/R/_
      W/W/G/W/W/_
      R/G/G/G/R
    Pilots:
    • PS3 Lothal Rebel (VCX-100, 35pts, "Another successful Corellian Engineering Corporation freighter design, , the VCX-100 was larger than the ubiquitous YT-series, boasting more living space and customizability.")
    • PS4 •"Chopper" (VCX-100, 37pts, "At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.")
    • PS5 •Kanan Jarrus (VCX-100, 38pts, "When an enemy ship at Range 1–2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die.")
    • PS7 •Hera Syndulla (VCX-100, 40pts, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
    • PS3 •"Zeb" Orrelios (Attack Shuttle, 18pts, "When defending, you may cancel <crit> results before <hit> results.")
    • PS4 •Ezra Bridger (Attack Shuttle, 20pts, EPT, "When defending, if you are stressed, you may change up to 2 of your <focus> results to <evade> results.")
    • PS5 •Sabine Wren (Attack Shuttle, 21pts, EPT, "Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.")
    • PS7 •Hera Syndulla (Attack Shuttle, 22pts, EPT, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
    Upgrades:
    EPT:
    • Predator
    System:
    • Reinforced Deflectors (3pts, "LARGE SHIP ONLY. After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).")
    Crew:
    • •"Chopper" (0pts, "REBEL ONLY. You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.")
    • •Ezra Bridger (3pts, "REBEL ONLY. When attacking, if you are stressed, you may change 1 of your <focus> results to a <crit> result.")
    • •"Zeb" Orrelios (1pt, "REBEL ONLY. Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.")
    • •Hera Syndulla (1pt, "REBEL ONLY. You can reveal and execute red maneuvers even while you are stressed.")
    • •Kanan Jarrus (3pts, "REBEL ONLY. Once per round, after a friendly ship at Range 1–2 executes a white maneuver, you may remove 1 stress token from that ship.")
    • •Sabine Wren (2pts, "REBEL ONLY. Your upgrade bar gains the <bomb> upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.")
    Torpedoes:
    • Adv. Proton Torpedos
    Turrets:
    • 2x Dorsal Turret (3pts, 2/<1–2>, "ATTACK: Attack one ship (even a ship outside your firing arc). If the target of this attack is at Range 1, roll 1 additional attack die.")
    Bombs:
    • Cluster Mines
    • Conner Net
    • Thermal Detonators (3pts, "When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token. This token detonates at the end of the Activation phase. ") (no reference card for the actual effect yet)
    Titles:
    • •Ghost (0pts, VCX-100 ONLY. "Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.")
    • •Phantom (-pts, While you are docked, the Ghost can perform primary attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped <turret>. If it performs this attack, it cannot attack again this round.)
    Reference:
    • Bomb Tokens Reference Card #5 (The ion bomb[sic] and Conner net tokens are bomb tokens. Bomb tokens detonate as described on their corresponding Upgrade cards, producing one of the following effects: Thermal Detonators Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage and receives 1 stress token. Then discard this token. Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard this token.)
      Tokens:
      • Focus
      • Evade
      • 8x Shield
      • Stress
      • Cluster Mine (3 parts)
      • Conner Net
      • Thermal Detonator
      • Sabine (probably mission-related)
      • 2x unknown (probably mission-related)
      • 3x Thermal Detonator (probably mission-related

      [COMPLETE!] T-70 X-Wing Expansion Pack:
      wuqvhkzjry.png
      Ship:
      T-70 X-Wing:
      • 3V/2/3/3
      • Focus, Target Lock, Boost
      • Torpedo, Astromech, Tech
      •       _/   /_
              W/   /R
        R/W/W/G/W/W/_
        _/W/W/G/W/W/_
        _/_/G/G/G/_
        
      Pilots:
      • PS2 Blue Squadron Novice (24pts, "The T-70 model benefits from its redesigned thrusters with increased maneuverability in both space and atmospheric flight.")
      • PS4 Red Squadron Veteran (26pts, "The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order.")
      • PS6 •"Red Ace" (29pts, "The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.")
      • PS7 •Ello Asty (30pts, EPT, "While you are are not stressed, you may treat your <left t-roll> and <right t-roll> maneuvers as white maneuvers.")
      Upgrades:
      EPT:
      • Cool Hand (1pt, "When you receive a stress token, you may discard this card to add 1 focus or evade token to your ship.")
      Torpedoes:
      • Advanced Proton Torpedoes
      Astromechs:
      • Targeting Astromech (2pts, "After you execute a red maneuver, you may acquire a target lock.")
      Tech:
      • Weapons Guidance
      Modifications:
      • Integrated Astromech (0pts, "X-WING ONLY. MODIFICATION. When you are dealt a Damage card, you may discard 1 of your <astromech> Upgrade cards to discard that damage card (without resolving its effect).")
      Tokens:
      • 2x Focus
      • Target Lock {G/H}
      • 2x Evade
      • 3x Shield
      • 3x ID (#7)
      • 3x ID (#8)
      • 1x Stress
      • 1x Critical

      [COMPLETE!] Inquisitor's TIE Expansion Pack:



      Ship:
      TIE Adv. Prototype:
      • 2V/3/2/2
      • Focus, Target Lock, Barrel Roll, Boost
      • Missile
      •     W/   /_
            G/   /R
        W/W/G/W/W/_
        W/W/G/W/W/_
        G/G/_/G/G
      Pilots:
      PS2 Sienar Test Pilot (16pts, "Sienar Fleet System's TIE Advanced V1 was a groundbreaking starfighter design, featuring upgraded engines, a missile launcher, and folding s-foils.")
      PS4 Baron of the Empire (19pts, EPT)
      PS6 •Valen Rudor (22pts, EPT, "After defending, you may perform a free action.")
      PS8 •The Inquisitor (25pts, EPT, "When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.")

      Upgrades:
      EPT:
      • Deadeye
      Missiles:
      • Homing Missiles
      • XX-23 S-Thread Tracers (1pt, ATK3, Range 1-3, "ATTACK (FOCUS): Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results.")
      Modifications:
      • Guidance Chips (0pts, "Once per round, when attacking with a <torpedo> or <missile> secondary weapon, you may change 1 die result to a result (or a result if your primary weapon value is "3" or higher).")
      Titles:
      • TIE/v1 (1pt, TIE ADV. PROTOTYPE ONLY. "After you acquire a target lock, you may perform a free evade action.")
      Reference:
      • Modifications and Titles
      • Boost Action
      Tokens:
      • Focus
      • Target Lock {UU/VV}
      • Evade
      • 2x Shield
      • 3x ID (#48)
      • 3x ID (#49)
      • Stress
      • Critical
      [COMPLETE!] TIE/fo Fighter Expansion Pack:
      gqeksvdpls.png
      Ship:
      TIE/fo Fighter:
      • 2V/3/3/1
      • Focus, Target Lock, Barrel Roll, Evade
      • Tech
      •       W/   /_
              W/   /R
        _/W/W/G/W/W/_
        R/G/G/G/G/G/_
        _/W/_/_/_/W
        
      Pilots:
      PS1 Epsilon Squadron Pilot (15pts, "Following the tradition of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards.")
      PS3 Zeta Squadron Pilot (16pts, "The fragility of TIE fighters during the Galactic Civil War led engineers to improve survivability, resulting in a more durable starfighter.")
      PS4 Omega Squadron Pilot (17pts, EPT, "To attain a coveted position in the skilled Omega squadron, pilots had to demonstrate both their exceptional skill and their unwavering dedication to the First Order.")
      PS4 •"Epsilon Ace" (17pts, "While you do not have any Damage cards, treat your pilot skill value as "12."")
      PS7 •"Zeta Leader" (20pts, EPT, "When attacking, if you are not stressed, you may receive 1 stress token to roll 1 additional attack die.")
      PS8 •"Omega Leader" (21pts, EPT, "Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.")

      Upgrades:
      EPT:
      • Juke (2pts, "SMALL SHIP ONLY. When attacking, if you have an evade token, you may change 1 of the defender's <evade> results to a <focus> result.")
      Tech:
      • Comm Relay (3pts, "You cannot have more than one evade token. During the End phase, do not remove an unused evade token from your ship.")
      Tokens:
      • Focus
      • Target Lock {I/J}
      • Evade
      • Shield
      • 3x ID (#9)
      • 3x ID (#10)
      • 2x Stress
      • Critical

      [COMPLETE!] Mist Hunter Expansion Pack:

      3IpmTe3.png

      Ship:
      G-1A Starfighter:
      • 3V/1/4/4
      • Focus, Target Lock, Evade
      • Crew, System, Illicit
      •     _/   /_
            W/   /R
        _/R/G/R/_/R
        W/W/G/W/W/_
        R/G/G/G/R
      Pilots:
      • PS3 Ruthless Freelancer (23pts, "Byblos Drive Yards earned a reputation for producing starships of questionable quality, but their willingness to perform modifications of questionable legality kept business brisk.")
      • PS5 Gand Findsman (25pts, EPT, "The legendary Findsmen of Gand worshipped the enshrouding mists of their home planet, utilizing signs, augurs, and mystical rituals to track their quarry.")
      • PS6 •4-LOM (27pts, EPT, "At the start of the End phase, you may assign 1 of your stress tokens another ship at Range 1.")
      • PS7 •Zuckuss (28pts, EPT, "When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die.")
      Upgrades:
      EPT:
      • 2x Adaptibility/Adaptibility (0pts, "DUAL CARD. Increase your pilot skill value by 1." / "DUAL CARD. Decrease your pilot skill value by 1.")
      Crew:
      • •4-LOM ("SCUM ONLY. When attacking, during the "Modify Attack Dice" step, you may receive 1 ion token to choose 1 of the defender's focus or evade tokens. That token cannot be spent during this attack." )
      • •Zuckuss (1pt, "SCUM ONLY. When attacking, you may receive any number of stress tokens to choose an equal number of defense dice the defender must reroll those dice.")
      System:
      • 2x Electronic Baffle (1pt, "When you receive a stress token or an ion token, you may suffer 1 damage to discard that token.")
      Cannons:
      • Tractor Beam (1pt, ATK3, Range 1-3, "ATTACK: Attack 1 ship. If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.")
      Illicit:
      • •Cloaking Device (2pts, SMALL SHIP ONLY. "ACTION: Perform a free cloak action. At the end of each round, if you are cloaked, roll 1 attack die. On a result, discard this card, then decloak or discard your cloak token.")
      Title:
      • Mist Hunter (0pts, "G-1A STARFIGHTER ONLY. TITLE. Your action bar gains the action icon. You must equip 1 "Tractor Beam" upgrade (paying the squad point cost as normal).")
      Reference:
      • Modifications and Titles
      • Decloak reference card (updated for post-FAQ)
      • Cloak Action
      • Dual Upgrade Cards (Reference Card. Dual Upgrade cards are double-faced. Because they do not have a card back, they can be identified by the symbol in the lower-left corner.  When a ship equipped with a Dual Upgrade card is placed in the play area during setup, its equipped Dual Upgrade card can be placed with either side faceup. Dual Upgrade cards are not active until they are placed in the play area during setup. Only the faceup side of a Dual Upgrade card is active.)
      • Unknown reference card ("This card...")
      • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. The first time a small ship receives a tractor beam token each round, the opposing player chooses one of the following effects: Perform a barrel roll using the (↑1) maneuver template. The opposing player selects the direction of the barrel roll and the final position of the ship. {OR} Perform a boost using the (↑1) maneuver template. This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships).)
      Tokens:
      • Focus
      • Target Lock {WW/XX}
      • Evade
      • Cloak
      • 4x Shield
      • 3x ID (#50)
      • 3x ID (#51)
      • 3x Stress
      • Critical
      • 2x Tractor Beam

      [COMPLETE!] Punishing One Expansion Pack:

      kId1tit.png

      Ship:
      JumpMaster 5000:
      • 2O/2/5/4
      • Focus, Target Lock, Barrel Roll
      • Torpedo, Torpedo, Crew, Salvaged Astromech, Illicit
      •       W/   /R
            W/W/W
        W/G/G/G/W/W/R
          G/G/G/W/W
        
      Pilots:
      • PS3 Contracted Scout (25pts, EPT, "Built for long-distance reconnaissance and plotting new hyperspace routes, the lightly armed JumpMaster 5000 was often extensively retrofitted with custom upgrades.")
      • PS4 •Manaroo (27pts, EPT, "At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship.")
      • PS7 •Tel Trevura (30pts, EPT, "The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship.")
      • PS9 •Dengar (33pts, EPT, "Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.")
      Upgrades:
      EPT:
      • Rage (1pt, "ACTION: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.)
      • 2x Attanni Mindlink (1pt, "SCUM ONLY. Each time you are assigned a focus or a stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one.")
      Torpedos:
      • Plasma Torpedos
      Salvaged Astromechs:
      • •R5-P8 (3pts, "Once per round, after defending, you may roll 1 attack die. On a <hit> result, the attacker suffers 1 damage. On a <crit> result, you and the attacker each suffer 1 damage.")
      • 2x Overclocked R4 (1pt, "During the Combat phase, when you spend a focus token, you may receive 1 stress token to assign 1 focus token to your ship.")
      Crew:
      • •Boba Fett (1pt, "SCUM ONLY. After performing an attack, if the defender was dealt a faceup Damage card, you may discard this card to choose and discard 1 of the defender's Upgrade cards.")
      • •Dengar (3pts, "SCUM ONLY. When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.")
      • •"Gonk" (2pts, "SCUM ONLY. ACTION: Place 1 shield token on this card. ACTION: Remove 1 shield token from this card to recover 1 shield (up to your shield value).")
      Illicit:
      • Feedback Array
      Modifications:
      • Guidance Chips (0pts, "Once per round, when attacking with a <torpedo> or <missile> secondary weapon, you may change 1 die result to a <hit> result (or a <crit> result if your primary weapon value is "3" or higher).")
      Title:
      • •Punishing One (12pts, JUMPMASTER 5000 ONLY. "Increase your primary weapon value by 1."
      Tokens:
      • Focus
      • Target Lock {YY/ZZ}
      • 7x Shield
      • 3x ID (#52)
      • 3x ID (#53)
      • 5x Stress
      • Critical
      • 3x Unknown (probably mission-related, some sort of hyperspace token?)

       [COMPLETE!] Imperial Assault Carrier Expansion Pack:

      UgjLWWH.png

      Ships:
      Gozanti-class Cruiser:
      • 2/4/0/9/5 (40pts, "After you execute a maneuver, you may deploy up to 2 docked ships.")
      • Recover, Reinforce, Coordinate, Target Lock
      • Crew, Crew, Hardpoint, Team, Cargo, Cargo
      •   / * /
          / * /
         */** /*
        **/***/**
      2x TIE Fighter
      • 2V/3/3/0
      • Focus, Evade, Barrel Roll
      •     W/   /_
            W/   /R
        W/W/G/W/W/R
        W/G/G/G/W/_
        W/_/_/_/W
        
      Pilots:
      • 2x PS1 Academy Pilot
      • 2x PS3 Obsidian Squadron Pilot
      • 2x PS4 Black Squadron Pilot (EPT)
      • PS3 •"Chaser" (14pts, "When another friendly ship at Range 1 spends a focus token, assign a focus token to your ship.")
      • PS4 •"Wampa" (14pts, "When attacking, you may cancel all dice results. If you cancel a result, deal 1 facedown Damage card to the defender.")
      • PS6 •"Youngster" (15pts, EPT, "Friendly TIE fighters at Range 1–3 may perform the action on your equipped Upgrade card.")
      • PS7 •"Scourge" (17pts, EPT, "When attacking a defender that has 1 or more Damage cards, roll 1 additional attack die.")
      Upgrades:
      EPT:
      • Expert Handling
      • Expose
      • Marksmanship
      Torpedoes:
      • Ion Torpedoes
      Missiles:
      • Cluster Missiles
      • Homing Missiles
      Crew:
      • •Agent Kallus (2pts, IMPERIAL ONLY. "At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, you may change 1 of your results to a or result.")
      • •Rear Admiral Chiraneau (3pts, "HUGE SHIP ONLY. IMPERIAL ONLY. ACTION: Execute a white ( 1) maneuver.")
      • 2x Construction Droid (3pts, "HUGE SHIP ONLY. LIMITED. When you perform a recover action, you may spend 1 energy to discard 1 facedown Damage card.")
      Hardpoint:
      • Dual Laser Turret (5pts, 1/3/<1–3>, "GOZANTI-CLASS CRUISER ONLY. ATTACK (ENERGY): Spend 1 energy from this card to perform this attack against 1 ship (even a ship outside your firing arc).")
      Team:
      • 2x Ordnance Experts (5pts, "LIMITED. Once per round, when a friendly ship at Range 1–3 performs an attack with a or secondary weapon, it may change 1 of its blank results to a result.")
      Cargo:
      • Broadcast Array (2pts, "GOZANTI-CLASS CRUISER ONLY. Your action bar gains the action.")
      • Docking Clamps (0pts, "GOZANTI-CLASS CRUISER ONLY. LIMITED. You may dock up to 4 TIE fighters, TIE Interceptors, TIE bombers, or TIE Advanced to this ship. All of these ships must have the same ship type.")
      • 2x Cluster Bombs (4pts, "After defending, you may discard this card. If you do, each other ship at Range 1 of the defending section rolls 2 attack dice, suffering all damage () and critical damage () rolled.")
      Titles:
      • •Requiem (4pts, +0 energy, "When you deploy a ship, treat its pilot skill value as "8" until the end of the round.")
      • •Vector (2pts, +1 energy, "After you execute a maneuver, you may deploy up to 4 docked ships (instead of 2).")
      • •Suppressor (6pts, +2 energy, "Once per round, after you acquire a target lock on an enemy ship, you may remove 1 focus, evade, or blue target lock token from that ship.")
      Modifications:
      • 2x Optimized Generators (5pts, "HUGE SHIP ONLY. MODIFICATION. Once per round, when you assign energy to an equipped Upgrade card, gain 2 energy.")
      • 2x Automated Protocols (5pts, "HUGE SHIP ONLY. MODIFICATION. Once per round, after you perform an action that is not a recover or reinforce action, you may spend 1 energy to perform a free recover or reinforce action.")
      • 2x Ordnance Tubes (5pts, "HUGE SHIP ONLY. MODIFICATION. You may treat each of your upgrade icons as a or upgrade icon. When you are instructed to discard a or upgrade card, do not discard it.")
      Tokens:
      • 2x Focus
      • 2x Evade
      • Reinforce
      • 6x Energy
      • 5x Shield
      • 4x Stress
      • Critical
      • 3x Damage (mission-related)
      • 4x Scanner (mission-related)
      • 8x Maneuver (mission-related?)
      • 6x Signal (mission-related?)