4/25/2016

[Imperial Veterans] What We Know (and why it's classified)

[COMPLETE!] Imperial Veterans Expansion Pack:

ErkRVWG.png

Ships:
TIE Defender (Royal Guard scheme)
  • 3V/3/3/3
  • Focus, Target Lock, Barrel Roll
  • Cannon, Missile
  •     G/   /_
        G/   /W
    W/W/G/W/W/_
    R/W/G/W/R/_
    R/W/_/W/R
    
TIE Bomber (Gamma Squadron scheme)
  • 2V/2/6/0
  • Focus, Target Lock, Barrel Roll
  • Torpedo, Torpedo, Missile, Missile, Bomb
  •     _/   /R
        W    /_
    W/W/G/W/W/_
    R/G/G/G/R/_
    _/W/G/W/_
    
Pilots:
  • 2x PS6 Glaive Squadron Pilot (TIE Defender, 34pts, EPT, "The elite pilots of Glaive Squadron often serve as a protective vanguard for high-ranking Imperial officials.")
  • PS5 •Countess Ryad (TIE Defender, 34pts, EPT, "When you reveal a maneuver, you may treat it as a maneuver.")
  • PS7 •Maarek Stele (TIE Defender, 35pts, "When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.")
  • 2x PS5 Gamma Squadron Veteran (TIE Bomber, 19pts, EPT, "The white-striped TIE bombers flown by the elite Gamma Squadron possess enhanced maneuverability, allowing them to nimbly strike capital ships with fearsome ease.")
  • PS3 •"Deathfire" (17pts, "When you reveal your maneuver dial or after you perform an action, you may perform a <bomb> Upgrade card action as a free action.")
  • PS8 •Tomax Bren (24pts, EPT, "Once per round, after you discard an <EPT> Upgrade card, flip that card faceup.")
Upgrades:
EPT:
  • Crack Shot
Cannons:
  • Tractor Beam
Crew:
  • Systems Officer (2pts, "IMPERIAL ONLY. LIMITED. After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.")
    Bombs:
    • Cluster Mines
    • Proximity Mines
    Modifications:
    • 2x Long-Range Scanners (0pts, "MODIFICATION. You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1–2. You can equip this card only if you have and in your upgrade bar.")
    Titles:
    • 2x TIE/x7 (-2pts, "TIE DEFENDER ONLY. TITLE. Your upgrade bar loses the <missile> and <cannon> upgrade icons. After executing a 3-, 4-, or 5-speed maneuver, you may assign 1 evade token to your ship.")
    • 2x TIE/D (0pts, "TIE DEFENDER ONLY. TITLE. Once per round, after you perform an attack with with a secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.")
    • 2x TIE Shuttle (0pts, "TIE BOMBER ONLY. TITLE. Your upgrade bar loses all <torpedo>, <missile>, and <bomb> upgrade icons and gains 2 <crew> upgrade icons. You cannot equip a <crew> Upgrade card that costs more than 4 squad points.")
    Reference:
    • Using Cluster Mines
    • Bomb Tokens
    • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. ...")
    Tokens:
    • 2x Focus
    • Target Lock  {AA/BB}
    • Evade
    • 3x Shield
    • 3x ID (#54)
    • 2x Stress
    • Tractor Beam
    • Proximity Mine
    • Cluster Mine (3 parts)
    • 1x blue unknown (probably "Relay" for included mission)
    • 1x red unknown (probably "Relay" for included mission)

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