5/04/2016

[Heroes of the Resistance] What We Know (and why it will never be the same)


Heroes of the Resistance Expansion Pack:


tuseRv4.png

Ships:
YT-1300 (TFA scheme/model)
  • 3O/1/8/5
  • Focus, Target Lock
  • Missile, Crew, Crew

T-70 X-Wing (Black One scheme)
  • 3V/2/3/3
  • Focus, Target Lock, Boost
  • Torpedo, Astromech, Tech

Pilots:
  • PS3 Resistance... (YT-1300)
  • PS5 •Chewbacca (unknown ability) (YT-1300)
  • PS8 •Rey (45pts, EPT, "When attacking or defending, if the enemy ship is inside your firing arc, you may reroll up to 2 of your blank results.") (YT-1300)
  • PS9 •Han Solo (unknown ability) (YT-1300)
  • PS2 Blue Squadron Pilot (T-70 X-Wing)
  • PS4 Red Squadron Veteran (T-70 X-Wing)
  • PS3 •Jes... (probably Jessika Pava)(unknown pts, "Wh... you... each...") (T-70 X-Wing)
  • PS6 •"Snap" Wexley (unknown pts, EPT, "After... 4-speed... touch...") (T-70 X-Wing)
  • PS7 •Nien Nunb (unknown pts, EPT, "When... if th... your... ...") (T-70 X-Wing)
  • PS9 •Poe Dameron (33pts, EPT, "While attacking or defending, if you have a focus token, you may change 1 of your <focus> results to a <hit> or <evade> result.") (T-70 X-Wing)
Upgrades:
Astromechs:
  • M...
Crew:
  • •Rey
  • •Finn
Illicit:
  • Bur... S... ("LARGE SHIP ONLY. Your action... action... After you... action, ...")
Tech:
  • 2x Pat... Ana... ("When executing... you may re... Pilot S... the "Perform... (instead of...)
Modifications:
  • 2x Integrated Astromech
  • Smu... Comp... (probably Smuggling Compartment) ()
Titles:
  • •Millennium Falcon (1pt, "YT-1300 ONLY. TITLE. After you execute a 3-speed bank maneuver <leftbank> or <rightbank>), if you are not touching another ship and you are not stressed, you may receive 1 stress token to rotate your ship 180°.")
  • •Black One (1pt, "T-70 X-WING ONLY. TITLE. After you perform a boost or barrel roll action, you may remove 1 enemy target lock from a friendly ship at Range 1. You cannot equip this card if your pilot skill is "5" or lower.")
Unknown:
  • 2x Trick ... (probably EPT)
  • 2x Snap S... (probably EPT)
  • Pr... Thru...
  • Hot... Co... (probably crew)
Tokens:
  • 2x Focus
  • 8x Shield
  • 2x Stress
  • 1x Weapons Disabled
  • 2x orange 'aurek' token (probably for mission)
  • 2x blue 'besh' token (probably for mission)
  • 2x purple 'cresh' token (probably for mission)

4/25/2016

[Imperial Veterans] What We Know (and why it's classified)

[COMPLETE!] Imperial Veterans Expansion Pack:

ErkRVWG.png

Ships:
TIE Defender (Royal Guard scheme)
  • 3V/3/3/3
  • Focus, Target Lock, Barrel Roll
  • Cannon, Missile
  •     G/   /_
        G/   /W
    W/W/G/W/W/_
    R/W/G/W/R/_
    R/W/_/W/R
    
TIE Bomber (Gamma Squadron scheme)
  • 2V/2/6/0
  • Focus, Target Lock, Barrel Roll
  • Torpedo, Torpedo, Missile, Missile, Bomb
  •     _/   /R
        W    /_
    W/W/G/W/W/_
    R/G/G/G/R/_
    _/W/G/W/_
    
Pilots:
  • 2x PS6 Glaive Squadron Pilot (TIE Defender, 34pts, EPT, "The elite pilots of Glaive Squadron often serve as a protective vanguard for high-ranking Imperial officials.")
  • PS5 •Countess Ryad (TIE Defender, 34pts, EPT, "When you reveal a maneuver, you may treat it as a maneuver.")
  • PS7 •Maarek Stele (TIE Defender, 35pts, "When your attack deals a faceup Damage card to the defender, instead draw 3 Damage cards, choose 1 to deal, and discard the others.")
  • 2x PS5 Gamma Squadron Veteran (TIE Bomber, 19pts, EPT, "The white-striped TIE bombers flown by the elite Gamma Squadron possess enhanced maneuverability, allowing them to nimbly strike capital ships with fearsome ease.")
  • PS3 •"Deathfire" (17pts, "When you reveal your maneuver dial or after you perform an action, you may perform a <bomb> Upgrade card action as a free action.")
  • PS8 •Tomax Bren (24pts, EPT, "Once per round, after you discard an <EPT> Upgrade card, flip that card faceup.")
Upgrades:
EPT:
  • Crack Shot
Cannons:
  • Tractor Beam
Crew:
  • Systems Officer (2pts, "IMPERIAL ONLY. LIMITED. After you execute a green maneuver, choose another friendly ship at Range 1. That ship may acquire a target lock.")
    Bombs:
    • Cluster Mines
    • Proximity Mines
    Modifications:
    • 2x Long-Range Scanners (0pts, "MODIFICATION. You can acquire target locks on ships at Range 3 and beyond. You cannot acquire target locks on ships at Range 1–2. You can equip this card only if you have and in your upgrade bar.")
    Titles:
    • 2x TIE/x7 (-2pts, "TIE DEFENDER ONLY. TITLE. Your upgrade bar loses the <missile> and <cannon> upgrade icons. After executing a 3-, 4-, or 5-speed maneuver, you may assign 1 evade token to your ship.")
    • 2x TIE/D (0pts, "TIE DEFENDER ONLY. TITLE. Once per round, after you perform an attack with with a secondary weapon that costs 3 or fewer squad points, you may perform a primary weapon attack.")
    • 2x TIE Shuttle (0pts, "TIE BOMBER ONLY. TITLE. Your upgrade bar loses all <torpedo>, <missile>, and <bomb> upgrade icons and gains 2 <crew> upgrade icons. You cannot equip a <crew> Upgrade card that costs more than 4 squad points.")
    Reference:
    • Using Cluster Mines
    • Bomb Tokens
    • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. ...")
    Tokens:
    • 2x Focus
    • Target Lock  {AA/BB}
    • Evade
    • 3x Shield
    • 3x ID (#54)
    • 2x Stress
    • Tractor Beam
    • Proximity Mine
    • Cluster Mine (3 parts)
    • 1x blue unknown (probably "Relay" for included mission)
    • 1x red unknown (probably "Relay" for included mission)

    4/10/2016

    [WAVE 8] What We Know (and how we know it)

    [COMPLETE!] Ghost Expansion Pack:
    3JNdG8X.png
    Ships:
    VCX-100:
    • 4X/0/10/6
    • Focus, Target Lock, Evade
    • System, Turret, Torpedo, Torpedo, Crew, Crew
    •     _/   /R
          W/   /_
      R/W/W/W/R/_
      W/G/G/G/W/_
      R/W/G/W/R
      
    Attack Shuttle:
    • 3V/2/2/2
    • Focus, Barrel Roll, Evade
    • Turret, Crew
    •     _/   /_
          W/   /R
      R/W/W/W/R/_
      W/W/G/W/W/_
      R/G/G/G/R
    Pilots:
    • PS3 Lothal Rebel (VCX-100, 35pts, "Another successful Corellian Engineering Corporation freighter design, , the VCX-100 was larger than the ubiquitous YT-series, boasting more living space and customizability.")
    • PS4 •"Chopper" (VCX-100, 37pts, "At the start of the Combat phase, each enemy ship you are touching receives 1 stress token.")
    • PS5 •Kanan Jarrus (VCX-100, 38pts, "When an enemy ship at Range 1–2 is attacking, you may spend a focus token. If you do, the attacker rolls 1 fewer attack die.")
    • PS7 •Hera Syndulla (VCX-100, 40pts, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
    • PS3 •"Zeb" Orrelios (Attack Shuttle, 18pts, "When defending, you may cancel <crit> results before <hit> results.")
    • PS4 •Ezra Bridger (Attack Shuttle, 20pts, EPT, "When defending, if you are stressed, you may change up to 2 of your <focus> results to <evade> results.")
    • PS5 •Sabine Wren (Attack Shuttle, 21pts, EPT, "Immediately before you reveal your maneuver, you may perform a free boost or barrel roll action.")
    • PS7 •Hera Syndulla (Attack Shuttle, 22pts, EPT, "When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty.")
    Upgrades:
    EPT:
    • Predator
    System:
    • Reinforced Deflectors (3pts, "LARGE SHIP ONLY. After you suffer 3 or more damage from an attack, recover 1 shield (up to your shield value).")
    Crew:
    • •"Chopper" (0pts, "REBEL ONLY. You may perform actions even while you are stressed. After you perform an action while you are stressed, suffer 1 damage.")
    • •Ezra Bridger (3pts, "REBEL ONLY. When attacking, if you are stressed, you may change 1 of your <focus> results to a <crit> result.")
    • •"Zeb" Orrelios (1pt, "REBEL ONLY. Enemy ships inside your firing arc that you are touching are not considered to be touching you when either you or they activate during the Combat phase.")
    • •Hera Syndulla (1pt, "REBEL ONLY. You can reveal and execute red maneuvers even while you are stressed.")
    • •Kanan Jarrus (3pts, "REBEL ONLY. Once per round, after a friendly ship at Range 1–2 executes a white maneuver, you may remove 1 stress token from that ship.")
    • •Sabine Wren (2pts, "REBEL ONLY. Your upgrade bar gains the <bomb> upgrade icon. Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage.")
    Torpedoes:
    • Adv. Proton Torpedos
    Turrets:
    • 2x Dorsal Turret (3pts, 2/<1–2>, "ATTACK: Attack one ship (even a ship outside your firing arc). If the target of this attack is at Range 1, roll 1 additional attack die.")
    Bombs:
    • Cluster Mines
    • Conner Net
    • Thermal Detonators (3pts, "When you reveal your maneuver dial, you may discard this card to drop 1 proton bomb token. This token detonates at the end of the Activation phase. ") (no reference card for the actual effect yet)
    Titles:
    • •Ghost (0pts, VCX-100 ONLY. "Equip the Phantom title card to a friendly Attack Shuttle and dock it to this ship. After you execute a maneuver, you may deploy it from your rear guides.")
    • •Phantom (-pts, While you are docked, the Ghost can perform primary attacks from its special firing arc and, at the end of the Combat phase, it may perform an additional attack with an equipped <turret>. If it performs this attack, it cannot attack again this round.)
    Reference:
    • Bomb Tokens Reference Card #5 (The ion bomb[sic] and Conner net tokens are bomb tokens. Bomb tokens detonate as described on their corresponding Upgrade cards, producing one of the following effects: Thermal Detonators Token: When this bomb token detonates, each ship at Range 1 of the token suffers 1 damage and receives 1 stress token. Then discard this token. Conner Net Token: When this bomb token detonates, the ship that moved through or overlapped this token suffers 1 damage, receives 2 ion tokens, and skips its "Perform Action" step. Then discard this token.)
      Tokens:
      • Focus
      • Evade
      • 8x Shield
      • Stress
      • Cluster Mine (3 parts)
      • Conner Net
      • Thermal Detonator
      • Sabine (probably mission-related)
      • 2x unknown (probably mission-related)
      • 3x Thermal Detonator (probably mission-related

      [COMPLETE!] T-70 X-Wing Expansion Pack:
      wuqvhkzjry.png
      Ship:
      T-70 X-Wing:
      • 3V/2/3/3
      • Focus, Target Lock, Boost
      • Torpedo, Astromech, Tech
      •       _/   /_
              W/   /R
        R/W/W/G/W/W/_
        _/W/W/G/W/W/_
        _/_/G/G/G/_
        
      Pilots:
      • PS2 Blue Squadron Novice (24pts, "The T-70 model benefits from its redesigned thrusters with increased maneuverability in both space and atmospheric flight.")
      • PS4 Red Squadron Veteran (26pts, "The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order.")
      • PS6 •"Red Ace" (29pts, "The first time you remove a shield token from your ship each round, assign 1 evade token to your ship.")
      • PS7 •Ello Asty (30pts, EPT, "While you are are not stressed, you may treat your <left t-roll> and <right t-roll> maneuvers as white maneuvers.")
      Upgrades:
      EPT:
      • Cool Hand (1pt, "When you receive a stress token, you may discard this card to add 1 focus or evade token to your ship.")
      Torpedoes:
      • Advanced Proton Torpedoes
      Astromechs:
      • Targeting Astromech (2pts, "After you execute a red maneuver, you may acquire a target lock.")
      Tech:
      • Weapons Guidance
      Modifications:
      • Integrated Astromech (0pts, "X-WING ONLY. MODIFICATION. When you are dealt a Damage card, you may discard 1 of your <astromech> Upgrade cards to discard that damage card (without resolving its effect).")
      Tokens:
      • 2x Focus
      • Target Lock {G/H}
      • 2x Evade
      • 3x Shield
      • 3x ID (#7)
      • 3x ID (#8)
      • 1x Stress
      • 1x Critical

      [COMPLETE!] Inquisitor's TIE Expansion Pack:



      Ship:
      TIE Adv. Prototype:
      • 2V/3/2/2
      • Focus, Target Lock, Barrel Roll, Boost
      • Missile
      •     W/   /_
            G/   /R
        W/W/G/W/W/_
        W/W/G/W/W/_
        G/G/_/G/G
      Pilots:
      PS2 Sienar Test Pilot (16pts, "Sienar Fleet System's TIE Advanced V1 was a groundbreaking starfighter design, featuring upgraded engines, a missile launcher, and folding s-foils.")
      PS4 Baron of the Empire (19pts, EPT)
      PS6 •Valen Rudor (22pts, EPT, "After defending, you may perform a free action.")
      PS8 •The Inquisitor (25pts, EPT, "When attacking with your primary weapon at Range 2-3, treat the range of the attack as Range 1.")

      Upgrades:
      EPT:
      • Deadeye
      Missiles:
      • Homing Missiles
      • XX-23 S-Thread Tracers (1pt, ATK3, Range 1-3, "ATTACK (FOCUS): Discard this card to perform this attack. If this attack hits, each friendly ship at Range 1-2 of you may acquire a target lock on the defender. Then cancel all dice results.")
      Modifications:
      • Guidance Chips (0pts, "Once per round, when attacking with a <torpedo> or <missile> secondary weapon, you may change 1 die result to a result (or a result if your primary weapon value is "3" or higher).")
      Titles:
      • TIE/v1 (1pt, TIE ADV. PROTOTYPE ONLY. "After you acquire a target lock, you may perform a free evade action.")
      Reference:
      • Modifications and Titles
      • Boost Action
      Tokens:
      • Focus
      • Target Lock {UU/VV}
      • Evade
      • 2x Shield
      • 3x ID (#48)
      • 3x ID (#49)
      • Stress
      • Critical
      [COMPLETE!] TIE/fo Fighter Expansion Pack:
      gqeksvdpls.png
      Ship:
      TIE/fo Fighter:
      • 2V/3/3/1
      • Focus, Target Lock, Barrel Roll, Evade
      • Tech
      •       W/   /_
              W/   /R
        _/W/W/G/W/W/_
        R/G/G/G/G/G/_
        _/W/_/_/_/W
        
      Pilots:
      PS1 Epsilon Squadron Pilot (15pts, "Following the tradition of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards.")
      PS3 Zeta Squadron Pilot (16pts, "The fragility of TIE fighters during the Galactic Civil War led engineers to improve survivability, resulting in a more durable starfighter.")
      PS4 Omega Squadron Pilot (17pts, EPT, "To attain a coveted position in the skilled Omega squadron, pilots had to demonstrate both their exceptional skill and their unwavering dedication to the First Order.")
      PS4 •"Epsilon Ace" (17pts, "While you do not have any Damage cards, treat your pilot skill value as "12."")
      PS7 •"Zeta Leader" (20pts, EPT, "When attacking, if you are not stressed, you may receive 1 stress token to roll 1 additional attack die.")
      PS8 •"Omega Leader" (21pts, EPT, "Enemy ships that you have locked cannot modify any dice when attacking you or defending against your attacks.")

      Upgrades:
      EPT:
      • Juke (2pts, "SMALL SHIP ONLY. When attacking, if you have an evade token, you may change 1 of the defender's <evade> results to a <focus> result.")
      Tech:
      • Comm Relay (3pts, "You cannot have more than one evade token. During the End phase, do not remove an unused evade token from your ship.")
      Tokens:
      • Focus
      • Target Lock {I/J}
      • Evade
      • Shield
      • 3x ID (#9)
      • 3x ID (#10)
      • 2x Stress
      • Critical

      [COMPLETE!] Mist Hunter Expansion Pack:

      3IpmTe3.png

      Ship:
      G-1A Starfighter:
      • 3V/1/4/4
      • Focus, Target Lock, Evade
      • Crew, System, Illicit
      •     _/   /_
            W/   /R
        _/R/G/R/_/R
        W/W/G/W/W/_
        R/G/G/G/R
      Pilots:
      • PS3 Ruthless Freelancer (23pts, "Byblos Drive Yards earned a reputation for producing starships of questionable quality, but their willingness to perform modifications of questionable legality kept business brisk.")
      • PS5 Gand Findsman (25pts, EPT, "The legendary Findsmen of Gand worshipped the enshrouding mists of their home planet, utilizing signs, augurs, and mystical rituals to track their quarry.")
      • PS6 •4-LOM (27pts, EPT, "At the start of the End phase, you may assign 1 of your stress tokens another ship at Range 1.")
      • PS7 •Zuckuss (28pts, EPT, "When attacking, you may roll 1 additional attack die. If you do, the defender rolls 1 additional defense die.")
      Upgrades:
      EPT:
      • 2x Adaptibility/Adaptibility (0pts, "DUAL CARD. Increase your pilot skill value by 1." / "DUAL CARD. Decrease your pilot skill value by 1.")
      Crew:
      • •4-LOM ("SCUM ONLY. When attacking, during the "Modify Attack Dice" step, you may receive 1 ion token to choose 1 of the defender's focus or evade tokens. That token cannot be spent during this attack." )
      • •Zuckuss (1pt, "SCUM ONLY. When attacking, you may receive any number of stress tokens to choose an equal number of defense dice the defender must reroll those dice.")
      System:
      • 2x Electronic Baffle (1pt, "When you receive a stress token or an ion token, you may suffer 1 damage to discard that token.")
      Cannons:
      • Tractor Beam (1pt, ATK3, Range 1-3, "ATTACK: Attack 1 ship. If this attack hits, the defender receives 1 tractor beam token. Then cancel all dice results.")
      Illicit:
      • •Cloaking Device (2pts, SMALL SHIP ONLY. "ACTION: Perform a free cloak action. At the end of each round, if you are cloaked, roll 1 attack die. On a result, discard this card, then decloak or discard your cloak token.")
      Title:
      • Mist Hunter (0pts, "G-1A STARFIGHTER ONLY. TITLE. Your action bar gains the action icon. You must equip 1 "Tractor Beam" upgrade (paying the squad point cost as normal).")
      Reference:
      • Modifications and Titles
      • Decloak reference card (updated for post-FAQ)
      • Cloak Action
      • Dual Upgrade Cards (Reference Card. Dual Upgrade cards are double-faced. Because they do not have a card back, they can be identified by the symbol in the lower-left corner.  When a ship equipped with a Dual Upgrade card is placed in the play area during setup, its equipped Dual Upgrade card can be placed with either side faceup. Dual Upgrade cards are not active until they are placed in the play area during setup. Only the faceup side of a Dual Upgrade card is active.)
      • Unknown reference card ("This card...")
      • Tractor Beam Token ("A ship with at least one tractor beam token assigned to it follows special rules during these phases: Combat Phase: The agility value of the ship is reduced by 1 for each tractor beam token, to a minimum of 0. End Phase: Remove all tractor beam tokens from the ship. The first time a small ship receives a tractor beam token each round, the opposing player chooses one of the following effects: Perform a barrel roll using the (↑1) maneuver template. The opposing player selects the direction of the barrel roll and the final position of the ship. {OR} Perform a boost using the (↑1) maneuver template. This is not an action or a maneuver, and can cause the ship to overlap obstacles (but not other ships).)
      Tokens:
      • Focus
      • Target Lock {WW/XX}
      • Evade
      • Cloak
      • 4x Shield
      • 3x ID (#50)
      • 3x ID (#51)
      • 3x Stress
      • Critical
      • 2x Tractor Beam

      [COMPLETE!] Punishing One Expansion Pack:

      kId1tit.png

      Ship:
      JumpMaster 5000:
      • 2O/2/5/4
      • Focus, Target Lock, Barrel Roll
      • Torpedo, Torpedo, Crew, Salvaged Astromech, Illicit
      •       W/   /R
            W/W/W
        W/G/G/G/W/W/R
          G/G/G/W/W
        
      Pilots:
      • PS3 Contracted Scout (25pts, EPT, "Built for long-distance reconnaissance and plotting new hyperspace routes, the lightly armed JumpMaster 5000 was often extensively retrofitted with custom upgrades.")
      • PS4 •Manaroo (27pts, EPT, "At the start of the Combat phase, you may assign all focus, evade, and target lock tokens assigned to you to another friendly ship.")
      • PS7 •Tel Trevura (30pts, EPT, "The first time you would be destroyed, instead cancel any remaining damage, discard all Damage cards, and deal 4 facedown Damage cards to this ship.")
      • PS9 •Dengar (33pts, EPT, "Once per round after defending, if the attacker is inside your firing arc, you may perform an attack against that ship.")
      Upgrades:
      EPT:
      • Rage (1pt, "ACTION: Assign 1 focus token to your ship and receive 2 stress tokens. Until the end of the round, when attacking, you may reroll up to 3 attack dice.)
      • 2x Attanni Mindlink (1pt, "SCUM ONLY. Each time you are assigned a focus or a stress token, each other friendly ship with Attanni Mindlink must also be assigned the same type of token if it does not already have one.")
      Torpedos:
      • Plasma Torpedos
      Salvaged Astromechs:
      • •R5-P8 (3pts, "Once per round, after defending, you may roll 1 attack die. On a <hit> result, the attacker suffers 1 damage. On a <crit> result, you and the attacker each suffer 1 damage.")
      • 2x Overclocked R4 (1pt, "During the Combat phase, when you spend a focus token, you may receive 1 stress token to assign 1 focus token to your ship.")
      Crew:
      • •Boba Fett (1pt, "SCUM ONLY. After performing an attack, if the defender was dealt a faceup Damage card, you may discard this card to choose and discard 1 of the defender's Upgrade cards.")
      • •Dengar (3pts, "SCUM ONLY. When attacking, you may reroll 1 attack die. If the defender is a unique pilot, you may instead reroll up to 2 attack dice.")
      • •"Gonk" (2pts, "SCUM ONLY. ACTION: Place 1 shield token on this card. ACTION: Remove 1 shield token from this card to recover 1 shield (up to your shield value).")
      Illicit:
      • Feedback Array
      Modifications:
      • Guidance Chips (0pts, "Once per round, when attacking with a <torpedo> or <missile> secondary weapon, you may change 1 die result to a <hit> result (or a <crit> result if your primary weapon value is "3" or higher).")
      Title:
      • •Punishing One (12pts, JUMPMASTER 5000 ONLY. "Increase your primary weapon value by 1."
      Tokens:
      • Focus
      • Target Lock {YY/ZZ}
      • 7x Shield
      • 3x ID (#52)
      • 3x ID (#53)
      • 5x Stress
      • Critical
      • 3x Unknown (probably mission-related, some sort of hyperspace token?)

       [COMPLETE!] Imperial Assault Carrier Expansion Pack:

      UgjLWWH.png

      Ships:
      Gozanti-class Cruiser:
      • 2/4/0/9/5 (40pts, "After you execute a maneuver, you may deploy up to 2 docked ships.")
      • Recover, Reinforce, Coordinate, Target Lock
      • Crew, Crew, Hardpoint, Team, Cargo, Cargo
      •   / * /
          / * /
         */** /*
        **/***/**
      2x TIE Fighter
      • 2V/3/3/0
      • Focus, Evade, Barrel Roll
      •     W/   /_
            W/   /R
        W/W/G/W/W/R
        W/G/G/G/W/_
        W/_/_/_/W
        
      Pilots:
      • 2x PS1 Academy Pilot
      • 2x PS3 Obsidian Squadron Pilot
      • 2x PS4 Black Squadron Pilot (EPT)
      • PS3 •"Chaser" (14pts, "When another friendly ship at Range 1 spends a focus token, assign a focus token to your ship.")
      • PS4 •"Wampa" (14pts, "When attacking, you may cancel all dice results. If you cancel a result, deal 1 facedown Damage card to the defender.")
      • PS6 •"Youngster" (15pts, EPT, "Friendly TIE fighters at Range 1–3 may perform the action on your equipped Upgrade card.")
      • PS7 •"Scourge" (17pts, EPT, "When attacking a defender that has 1 or more Damage cards, roll 1 additional attack die.")
      Upgrades:
      EPT:
      • Expert Handling
      • Expose
      • Marksmanship
      Torpedoes:
      • Ion Torpedoes
      Missiles:
      • Cluster Missiles
      • Homing Missiles
      Crew:
      • •Agent Kallus (2pts, IMPERIAL ONLY. "At the start of the first round, choose 1 enemy small or large ship. When attacking or defending against that ship, you may change 1 of your results to a or result.")
      • •Rear Admiral Chiraneau (3pts, "HUGE SHIP ONLY. IMPERIAL ONLY. ACTION: Execute a white ( 1) maneuver.")
      • 2x Construction Droid (3pts, "HUGE SHIP ONLY. LIMITED. When you perform a recover action, you may spend 1 energy to discard 1 facedown Damage card.")
      Hardpoint:
      • Dual Laser Turret (5pts, 1/3/<1–3>, "GOZANTI-CLASS CRUISER ONLY. ATTACK (ENERGY): Spend 1 energy from this card to perform this attack against 1 ship (even a ship outside your firing arc).")
      Team:
      • 2x Ordnance Experts (5pts, "LIMITED. Once per round, when a friendly ship at Range 1–3 performs an attack with a or secondary weapon, it may change 1 of its blank results to a result.")
      Cargo:
      • Broadcast Array (2pts, "GOZANTI-CLASS CRUISER ONLY. Your action bar gains the action.")
      • Docking Clamps (0pts, "GOZANTI-CLASS CRUISER ONLY. LIMITED. You may dock up to 4 TIE fighters, TIE Interceptors, TIE bombers, or TIE Advanced to this ship. All of these ships must have the same ship type.")
      • 2x Cluster Bombs (4pts, "After defending, you may discard this card. If you do, each other ship at Range 1 of the defending section rolls 2 attack dice, suffering all damage () and critical damage () rolled.")
      Titles:
      • •Requiem (4pts, +0 energy, "When you deploy a ship, treat its pilot skill value as "8" until the end of the round.")
      • •Vector (2pts, +1 energy, "After you execute a maneuver, you may deploy up to 4 docked ships (instead of 2).")
      • •Suppressor (6pts, +2 energy, "Once per round, after you acquire a target lock on an enemy ship, you may remove 1 focus, evade, or blue target lock token from that ship.")
      Modifications:
      • 2x Optimized Generators (5pts, "HUGE SHIP ONLY. MODIFICATION. Once per round, when you assign energy to an equipped Upgrade card, gain 2 energy.")
      • 2x Automated Protocols (5pts, "HUGE SHIP ONLY. MODIFICATION. Once per round, after you perform an action that is not a recover or reinforce action, you may spend 1 energy to perform a free recover or reinforce action.")
      • 2x Ordnance Tubes (5pts, "HUGE SHIP ONLY. MODIFICATION. You may treat each of your upgrade icons as a or upgrade icon. When you are instructed to discard a or upgrade card, do not discard it.")
      Tokens:
      • 2x Focus
      • 2x Evade
      • Reinforce
      • 6x Energy
      • 5x Shield
      • 4x Stress
      • Critical
      • 3x Damage (mission-related)
      • 4x Scanner (mission-related)
      • 8x Maneuver (mission-related?)
      • 6x Signal (mission-related?)

      1/11/2016

      X-Wing Standalone Prequel Extension

      This is a thing I've been working on for basically half a year now, despite which it's really not anywhere near complete, but I thought I'd get it playable.

      MEGA download for VASSAL extension (0.1.9)

      It's not designed to be balanced vs. OT+ ships, if parts of it are that's nothing but a happy accident. Hopefully I've managed to make it more or less balanced vs. itself, but hey, minimal testing.

      I was originally going to have a semi-complex reload/delayed fire system for missiles and torpedoes, but it proved a bit clunky. There might still be references to it on some cards that haven't been updated, but there's only one real rules tweak, which I adopted to smooth out some elements and hopefully sidestep an OT+ pitfall.

      "When attacking with a TURRET PRIMARY WEAPON or an AUXILIARY FIRING ARC, if you are targeting a ship outside your primary firing arc, reduce your Primary Weapon Value by 1."

      This has a useful effect on several ships. It provides the proper rear-arc firepower for the ARC-170, prevents the Havoc from being a nasty PWT while running away, and makes the Firespray's rear arc less broken. Doesn't really affect the Nantex one way or the other since the thing is a dervish.

      Anyway, enough preamble that hasn't actually defined the scope of this project: this is an unfinished but fairly comprehensive set of ships, pilots, and upgrades for ships from the ~30-20BBY era.

      -

      TO DO:

      Battle for Naboo Core Set:
      • flavour text - Bravo Squadron Pilot (N-1 Starfighter)
      • flavour text - DFS Mk.2 Droid (Vulture Droid)
      • choose/create upgrades - 2 upgrades
      ARC-170 Expansion Pack:
      • flavour text - Flight Seven Pilot
      • flavour text - Razor Squadron Pilot
      • create upgrade - •astromech
      • create upgrade - •crew
      Delta-7 Aethersprite Expansion Pack:
      • choose/create upgrade - EPT
      • upgrade text - R4 Astromech
      • upgrade text - •R7-D4
      Eta-2 Actis Expansion Pack:
      • choose/create upgrade - EPT
      • upgrade text - •R2-D2
      • upgrade text - •R3-D5
      • upgrade text - •R4-M6
      N-1 Starfighter Expansion Pack:
      • create upgrade - EPT
      • upgrade text - Autopilot
      • upgrade tweak - Proton Torpedoes
      • create upgrade - •astromech
      • upgrade text - •R2-A6
      V-19 Torrent Expansion Pack:
      • flavour text - Ghost Sq. Pilot
      • flavour text - Arrow Sq. Pilot
      • choose/create upgrade - EPT
      • choose/create upgrade - EPT
      V-Wing Expansion Pack:
      • BALANCE
      LAAT/i Expansion Pack:
      • choose/create upgrade - EPT
      • choose/create upgrade - Missile
      • choose/create upgrade - Crew
      • choose/create upgrade - Crew
      • choose/create upgrade - Crew
      • upgrade text - •Lucky Lekku
      • upgrade text - •Muunilinst 10
      BTL-B Y-Wing Expansion Pack:
      • choose/create upgrade - Astromech
      • choose/create upgrade - Astromech
        Havoc Expansion Pack:
        • choose/create upgrade - EPT
        • choose/create upgrade - EPT
        • choose/create upgrade - missile
        • upgrade text - Cruise Missiles
        • choose/create upgrade - crew
        • upgrade text - •Nym
        • upgrade text - •Kole
        • choose/create upgrade - modification
        • choose/create upgrade - modification
        • upgrade text - •Havoc
        Star Skiff Expansion Pack:
        • choose/create upgrade - EPT
        • choose/create upgrade - EPT
        • choose/create upgrade - system
        • create upgrade - •crew
        • create upgrade - •crew
        • choose/create upgrade - crew
        • choose/create upgrade - modification
        • choose/create upgrade - modification
        Jedi Aces Expansion Pack:
        • choose/createpilot - Delta-7 Aethersprite
        • choose/createpilot - Delta-7 Aethersprite
        • choose/createpilot - Delta-7 Aethersprite
        • choose/createpilot - Eta-2 Actis
        • choose/createpilot - Eta-2 Actis
        • choose/createpilot - Eta-2 Actis
        • choose/create upgrades - 5 upgrades
        Belbullab-22 Expansion Pack:
        • flavour text - OOM Pilot Droid
        • flavour text - Techno Union Ace
        • choose/create upgrade - system
        Droid Tri-fighter Expansion Pack:
        • flavour text - Wing 91 Droid (might drop to invent PS6 unique)
        • flavour text - Trident Group Droid
        • flavour text - Hunter-Killer Droid
        • choose/create upgrade - missile
        • choose/create upgrade - modification
        Geonosian Starfighter Expansion Pack:
        • flavour text - Hive Pilot
        • flavour text - Confessor Group Pilot
        • flavour text - Picador Group Pilot
        • choose/create upgrade - EPT
        Hyena Droid Expansion Pack:
        • flavour text - Assault Wing Droid
        • flavour text - Strike Wing Droid
        • choose/create upgrade - EPT
        • choose/create upgrade - torpedo
        • choose/create upgrade - missile
        Porax-38 Expansion Pack:
        • flavour text - Skyforce Pilot (might change name)
        • flavour text - MagnaGuard Pilot
        • choose/create upgrade - EPT
        • choose/create upgrade - system
        • choose/create upgrade - crew
        • upgrade text - •Cad Bane
        Vulture Droid Expansion Pack:
        • upgrade text - Energy Torpedoes
        • upgrade text - Discord Missiles
        • choose/create upgrade - modification
        HMP Droid Expansion Pack:
        • choose/create upgrade - EPT
        • choose/create upgrade - Missile
        • choose/create upgrade - Cannon
        • choose/create upgrade - Modification
          Sith Infiltrator Expansion Pack:
          • choose/create upgrade - EPT
          • choose/create upgrade - EPT
          • choose/create upgrade - crew
          • upgrade text - •Darth Maul
          • upgrade text - •Scimitar
          Slave I Expansion Pack:
          • flavour text - Kuati System Enforcer
          • choose/create upgrade - EPT
          • upgrade tweak - Homing Missiles
          • choose/create upgrade - crew
          • choose/create upgrade - crew
          • upgrade text - •Jango Fett
          • upgrade text - •Zam Wesell
          • choose/create upgrade - modification
          • upgrade text - •Slave I
          Sheathipede Expansion Pack:
          • choose/create upgrade - EPT
          • choose/create upgrade - crew
          • choose/create upgrade - crew
          • upgrade text - •General Grievous
          • upgrade text - •Nute Gunray

          Now on to the actual meat of the project:

          Battle for Naboo Core Set:
          fydoboqnzh.jpg

          Ships:
          N-1 Starfighter:
          • 2V/2/3/2
          • Focus, Target Lock, Barrel Roll, Evade
          • System, Torpedo, Astromech
          • R/   /_
                  W/   /R
            _/W/W/G/W/W/_
            _/W/G/G/G/W/R
            _/_/W/G/W/_
          Vulture Droid:
          • 2V/3/2/0
          • Focus, Evade, Target Lock
          • Torpedo, Missile (late versions)
          • _/   /_
                  W/   /_
            R/W/W/G/W/W/_
            _/W/G/G/G/W/_
            _/W/G/_/G/W
          Pilots:
          N-1 Starfighter:
          • PS2 Echo Flight Pilot (19pts, "Representing the pinnacle of Naboo military technology, the agile N-1 carries twin laser cannons and proton torpedoes, an armament well-suited to the patrol and escort roles it performs.")
          • PS4 Bravo Squadron Pilot (21pts, [generic text])
          • PS5 •Rhys Dallows (23pts, EPT, "When you are defending, the attacker cannot reroll dice results.")
          • PS8 •Ric Olié (26pts, EPT, "At the start of the Combat phase, if you are not stressed, choose 1 enemy ship at Range 1-3. Each friendly ship at Range 1 may acquire a target lock on that ship.")
          Vulture Droid:
          • PS1 DFS Mk.1 Droid (11pts, [generic text])(yes, 9 ships. HULL2, though)
          • PS3 DFS Mk.2 Droid (12pts, [generic text])
          • PS3 •DFS-327 (13pts, "When you perform a primary weapon attack, you may change one of your <damage> results to a <critical> result.")
          • PS4 •DFS-1308 (14pts, "Immediately before an enemy ship activates, you may guess the bearing of its maneuver dial. If you are correct, assign 1 focus token to your ship.")(needs once-per-turn reword)
          • PS5 •DFS-1138 (16pts, EPT, "When defending, if the attacker is not in your firing arc, you may roll 1 additional defense die.")
          Upgrades:
          EPT:
          • 2x TBD
          System:
          • 1x TBD
          Torpedoes:
          • Proton Torpedo (tweak)
          • Energy Torpedo (text TBD)
          Astromechs:
          • R2-A6

          ARC-170 Expansion Pack:

          ytkwewlprx.jpg

          ARC-170:
          • 3X/2/3/3
          • Focus, Target Lock
          • Torpedo, Astromech, Crew
          • _/   /_
                  W/   /R
            _/_/W/W/W/_/_
            _/W/W/G/W/W/_
            _/_/G/G/G/_
          Pilots:
          • PS2 Flight Seven Pilot (26pts, [generic text])
          • PS4 Razor Squadron Pilot (28pts, [generic text])
          • PS5 •"Odd Ball" (31pts, EPT, "When another friendly ship at Range 1 is defending, it may add 1 <evade> result to its defense roll.")
          • PS7 •Captain Jag (33pts, EPT, "When attacking, you may reroll 1 of your blank results. If the defender's pilot skill is greater than "4", you may reroll any of your blank results.")
          Upgrades:
          EPT:
          • Covering Fire (2pts, "Once per turn, when you perform a primary weapon attack, you may assign 1 evade token to a friendly ship inside the defender's firing arc (at Range 1-3).") (borrowed from a thread here that I can't find at the moment)
          • Expert Handling (possible point adjust)
          Torpedoes:
          • Adv. Proton Torpedoes
          Astromechs:
          • TBD, unique
          • R3 Astromech (points tbd, "When you acquire a target lock, you may perform 1 free action from an equipped Upgrade card with the "ACTION:" header. Then roll 1 attack die. On a <damage> or <critical> result, receive 1 stress token.")
          Crew:
          • TBD, unique
          • Gunner
          • Recon Specialist
          Delta-7 Aethersprite Expansion Pack:

          asoqaiepqo.jpg

          Delta-7 Aethersprite:
          • 3V/3/2/1
          • Focus, Barrel Roll, Evade
          • Astromech
          • _/   /_
                  W/   /R
            _/W/W/G/W/W/R
            _/G/G/G/G/G/_
            _/W/W/_/W/W
          Pilots:
          • PS1 KSE Test Pilot (18pts, "Advanced for its time, the Aethersprite's compact design forced the Jedi Order to rely on external hyperdrive rings well into the Clone Wars.")
          • PS6 •Adi Gallia (24pts, EPT, "Once per turn, when another friendly ship at Range 1-3 performs an action, you may perform that action as a free action. Then receive 1 stress token.")
          • PS7 •Obi-Wan Kenobi (26pts, EPT, "When defending, you may spend an evade token to convert 1 or more <focus> results to <evade> results.")
          • PS8 •Plo Koon (28pts, EPT, "When you reveal your maneuver, you my instead perform a white (0■) maneuver. Then, receive 1 stress token after the Perform Action step.")
          Upgrades:
          EPT:
          • •Veteran Instincts
          • Decoy?
          Astromechs:
          • R4 Astromech (ability TBD)
          • R4-P17 (2pts, "When you are dealt a faceup damage card, you may discard it (without resolving its effect) and 1 equipped upgrade card. If you discard this card, receive 1 stress token.")(funny, this was before Integrated Astromech)
          • R7-D4 (ability TBD)
          Eta-2 Actis Expansion Pack:

          pgalxunfcn.jpg

          Eta-2 Actis:
          • 2V/4/2/0
          • Focus, Barrel Roll, Boost, Evade
          • Cannon, Astromech
          • G/   /R
                  G/   /_
            _/W/G/G/G/W/R
            _/G/W/G/W/G/_
            _/W/_/R/_/W
          Pilots:
          • PS6 •Aayla Secura (24pts, EPT, "When you perform a boost or barrel roll, instead of the (1<leftbank>), (1<straight>), or (1<rightbank>) template, you may use the corresponding
            (2<leftbank>), (2<straight>), or (2<rightbank>) template.")(I know, SE syntax is a little tricky to read. This predated TFA expansions, though)
          • PS7 •Mace Windu (25pts, EPT, "When you perform an action, you may receive 1 stress token to perform that action again.")
          • PS8 •Saesee Tiin (26pts, EPT, "When you reveal a maneuver, you may rotate your dial to another maneuver of the same speed.")
          • PS9 •Anakin Skywalker (28pts, EPT, "Immediately before you reveal your maneuver, you may perform 1 free action.")
          Upgrades:
          EPT:
          • Daredevil
          Cannon:
          • Ion Cannon (same)
          Astromech:
          • •R2-D2 (ability TBD)
          • •R3-D5 (ability TBD)
          • •R4-M6 (ability TBD)
          N-1 Starfighter Expansion Pack:

          noimxrnvlo.jpg

          N-1 Starfighter:
          • 2V/2/3/2
          • Focus, Target Lock, Barrel Roll, Evade
          • System, Torpedo, Astromech
          • R/   /_
                  W/   /R
            _/W/W/G/W/W/_
            _/W/G/G/G/W/R
            _/_/W/G/W/_
          Pilots:
          • PS2 Echo Flight Pilot (19pts, "Representing the pinnacle of Naboo military technology, the agile N-1 carries twin laser cannons and proton torpedoes, an armament well-suited to the patrol and escort roles it performs.")
          • PS4 Bravo Squadron Pilot (21pts, [generic text])
          • PS6 •Essara Till (24pts, EPT, "When a friendly ship at Range 1-2 performs a maneuver that would overlap another friendly ship, they may perform a free action.")
          • PS7 •Gavin Sykes (25pts, EPT, "Immediately before you reveal a green maneuver, you may perform a free barrel roll action.")
          Upgrades:
          EPT:
          • TBD
          System:
          • Autopilot (ability TBD, possible N-1 only)
          Astromech:
          • 2x TBD unique
          • R2 Astromech (1pt, "You may treat all 1- and 2-speed bank maneuvers (<lbank> or <rbank>) as green maneuvers.")(tweak prevents Delta/Eta from running green 1-turns)
          V-19 Torrent Expansion Pack:

          ewtfcxkzsu.png

          V-19 Torrent:
          • 3V/2/4/1
          • Focus,Target Lock, Boost
          • Missile
          • _/   /R
                  R/   /_
            _/W/G/G/G/W/_
            _/W/W/G/W/W/_
            _/_/W/_/W/_
          Pilots:
          • PS2 Ghost Sq. Pilot (21pts, [generic text])
          • PS4 Arrow Sq. Pilot (23pts, [generic text])
          • PS5 •"Contrail" (26pts, EPT, "After you perform a boost action, you may acquire a target lock.")
          • PS7 •Kaddak (28pts, EPT, "At the start of the combat phase, if you are not within Range 1 of a friendly ship, you may acquire an evade token.")
          Upgrades:
          EPT:
          • TBD
          • TBD?
          Missile:
          • Ion Pulse Missiles
          • Concussion Missiles
          Modification:
          • Ion-Injection Booster (points TBD, V-19 Torrent only, "Immediately after you execute a maneuver, you may execute another maneuver of the same speed from your dial. Then, decrease your primary weapon value by 1 until the end of this round.")(pseudo-SLAM)
          V-Wing Expansion Pack:

          ggthrjuumv.jpg

          V-Wing:
          • 2V/3/2/2
          • Focus, Target Lock, Barrel Roll
          • none
          • W/   /R
                  G/   /_
            _/W/W/G/W/W/R
            _/W/G/G/G/W/_
            _/W/_/_/_/W
          Pilots:
          • PS2 Blade Flight Pilot (14pts, "A short-ranged starfighter developed by Walex Blissex, the V-Wing was deployed en masse during the latter half of the Clone Wars.")
          • PS4 Squad Four Pilot (16pts, EPT, "Some V-Wings were adapted for heavier cannons and a bomb-deployment mechanism and all of the ships had a unique socket, incompatible with standard astromechs, for the experimental Q7.")
          • PS6 •"Amp" (19pts, EPT, "Once per turn after you perform an attack, if you are inside the defender's firing arc, you may perform a free action.")
          • PS7 •"Starks" (21pts, EPT, "After another friendly ship at Range 1 deals a faceup Damage card, the defender must flip one of their face-down Damage cards faceup.")
          Upgrades:
          EPT:
          Cannon:
          • Shock Cannon (4pts, ATK4, Range 1-3, "ATTACK: Attack 1 ship. When you perform this attack, you must roll 1 less attack die for each Range band beyond Range 1.")
          Bombs:
          Title:
          • Nimbus/B V-Wing (2pts, V-Wing only, "Your upgrade bar gains the <cannon> and <bomb> upgrade icons. If you have a <cannon> upgrade card equipped, you cannot perform primary weapon attacks.")
          LAAT/i Expansion Pack:

          ggthrjuumv.jpg

          LAAT/i:
          • 2V/2/4/2
          • Focus, Target Lock
          • Turret, Turret, Missile, Missile, Crew
          •       _/   /_
                  _/   /_
            _/_/R/R/R/_/R
            _/W/W/G/W/W/R
            _/_/G/G/G/_
                  R
            
          Pilots:
          • PS1 127th Wing Pilot (17pts, "Bristling with powerful composite-beam lasers and air-to-air rockets, the LAAT/i ensured Republic supremacy over Geonosis and beyond.")
          • PS4 104th Battalion Pilot (20pts, EPT, "Affectionately nicknamed the "larty" by the clone troopers it saved the LAAT/i gunship performed equally well in medevac and combat roles.")
          • PS6 •"Fordo" (24pts, EPT, "Once per round, after you perform an attack that hits, you may perform a secondary weapon attack on another enemy ship.")
          • PS7 •Captain Rex (24pts, EPT, "After you execute a maneuver, ships at Range 1 that execute a maneuver of the same difficulty may remove 1 stress token.")
          Upgrades:
          EPT:
          • 1x TBD
          Turret:
          • Composite Beam Turret (3pts, 2/<2–3>, "ATTACK: Attack 1 ship (even a ship outside your firing arc). If the target of this attack is at Range 3, roll 1 additional attack die.")
          Missile:
          • Rocket Pods (3pts, 2/<1>, "ATTACK (FOCUS): Discard this card to perform this attack three times. Your dice results can only be cancelled or modified by the defender.")
          Crew:
          • 1x TBD unique
          • 1x TBD
          • 1x TBD
          Titles:
          • •Lucky Lekku (text TBD)
          • •Muunilinst 10 (text TBD)
          • Plo's Bros (1pt, "You may remove shield tokens from other friendly ships with this title as if they were your own.")
          BTL-B Y-Wing Expansion Pack:

          isoughlylk.jpg

          BTL-B Y-Wing:
          • 2V/1/6/2
          • Focus, Target Lock
          • Turret, Torpedo, Bomb, Astromech
          •       _/   /_
                  R/   /R
            _/R/W/R/W/R/_
            _/W/W/G/W/W/_
            _/_/W/G/W/_
            
          Pilots:
          • PS2 Hunter Squadron Pilot (18pts, [generic text])
          • PS4 Shadow Squadron Pilot (20pts, [generic text])
          • PS5 •"Warthog" (22pts, "The first time you are assigned a facedown Damage card each round, immediately discard it.")
          • PS7 •"Matchstick" (25pts, EPT, "If your attack is obstructed, roll 1 additional attack die.")
          Upgrades:
          Turret:
          • Ion Cannon Turret (4pts, 3/<1–2>, "ATTACK: Attack 1 ship (even a ship outside your firing arc). If this attack hits, the defender receives 1 ion token. Then cancel 1 of your results.")
          Astromech:
          • 1x TBD unique
          • 1x TBD unique
          Havoc Expansion Pack:

          aoxuuscvnv.jpg

          Scurrg H-6:
          • 3O/1/6/5
          • Focus, Target Lock
          • Missile, Bomb, Bomb, Crew, Crew
          • _/   /_
                  W/   /R
            _/_/W/G/W/_/_
            _/W/W/G/W/W/_
            _/_/G/G/G/_
          Pilots:
          • PS2 Space Pirate (35pts, "Built by the Nubian Design Collective, the prototype H-6 was stolen by the Lok Revenants and modified with a highly unstable bomblet generator.")
          • PS3 •Kole (37pts, "Once per turn when attacking, you may cancel all your dice results. Then, set those dice to the results of an attack you defended against this round.")(wierd wording, but fitting this on the card was a pain)
          • PS5 •Jinkins (40pts, EPT, "When a bomb that you dropped detonates, you may modify the
            bomb's dice results as if you were performing an attack.")(SUCK EGGS, PalpatineSidious)
          • PS7 •Nym (42pts, EPT, "When you perform an attack against a ship inside your firing arc, the defender cannot modify defense dice.")
          Upgrades:
          EPT:
          • TBD
          • TBD
          Missiles:
          • Adv. Homing Missiles
          • Cruise Missiles (ability TBD, I'm thinking either R3 only or R3-4)
          Bombs:
          • Proximity Mines
          • Plasma Bombs (6pts, drop on reveal, "When this bomb token detonates, flip 1 facedown Damage card assigned to each ship at Range 1 faceup and resolve it. Then discard this token.")
          Crew:
          • TBD
          • •Nym (ability TBD)
          • •Kole (ability TBD)
          Modifications:
          • TBD
          • TBD
          Title:
          • •Havoc (ability TBD, bomb-related, possibly "bombs that you drop detonate twice")
          Star Skiff Expansion Pack:

          xktvnylgmk.jpg

          J-type Star Skiff:
          • 2V/3/4/4
          • Focus, Target Lock, Boost
          • System, Crew, Crew, Crew
          • _/   /R
                  G/   /_
            _/W/W/G/W/W/_
            _/R/W/G/W/R/_
            _/_/W/W/W/_
          Pilots:
          • PS1 Royal House Pilot (28pts, "Traditionally weaponless, the onset of the Clone Wars saw a small number of royal starships fitted with laser cannons, although blistering speed remained their primary defense.")
          • PS3 •C-3PO (32pts, "Once per turn when defending, you may receive a stress token to reroll all of your defense dice.")
          • PS6 •Padmé Amidala (34pts, EPT, "You may choose not to perform any attacks this round. If you do, when another friendly ship is attacked this round, you may cancel all of the attacker's dice results.")
          • PS8 •Captain Typho (37pts, EPT, "At the start of the combat phase, if you are inside the firing arc of at least 1 enemy ship, you may assign 1 focus token to your ship.")
          Upgrades:
          EPT:
          • TBD
          System:
          • TBD
          Crew:
          • TBD
          • •Obi-Wan Kenobi
          • •C-3PO
          • •G8-R3
          Modification:
          • TBD
          • TBD
          Jedi Aces Pack:
                    TBD




          Belbullab-22 Expansion Pack:
          vncsncxamc.jpg

          Belbullab-22:
          • 3V/1/6/2
          • Focus, Boost
          • Bomb, System
          • _/   /_
                  R/   /_
            _/_/W/W/W/_/R
            _/W/W/G/W/W/_
            _/R/G/G/G/R
          Pilots:
          • PS2 OOM Pilot Droid (22pts, [generic text])
          • PS5 Techno Union Ace (25pts, EPT, [generic text])
          • PS6 •Namman Cha (27pts, EPT, "At the start of the Combat phase, if you are at Range 1 of at least 1 enemy ship, you may perform a free action.")
          • PS8 •General Grievous (30pts, EPT, "Once per turn, after you perform an attack that hits, if there is an enemy ship at Range 1, you may perform another primary attack.")
          Upgrades:
          EPT:
          • Ruthlessness (3pts, CIS only. "After you perform an attack that hits, you must choose 1 other ship at Range 1 of the defender (other than yourself). That ship suffers 1 damage.")
          System:
          • TBD
          • Fire-Control System
          Bombs:
          • Ion Bombs
          Modifications:
          • •Impervium Hull (5pts, "The first time you are dealt a faceup Damage card each round, you may immediately flip it facedown (without resolving its ability).")(maybe 6pts)
          Titles:
          • •Soulless One (1pt, Belbullab-22 only, "You may equip up to 2 different modification cards (instead of 1). If you equip a Modification, its squad point cost is reduced by 2 (to a minimum of 0).")
          Droid Tri-fighter Expansion Pack:
          ovhxcojxes.jpg

          Droid Tri-fighter:
          • 3V/3/5/0
          • Focus, Target Lock, Barrel Roll, Boost
          • Missile, Cannon
          • G/   /_
                  G/   /_
            W/_/W/G/W/_/_
            _/W/W/G/W/W/_
            _/R/_/_/_/R
          Pilots:
          Upgrades:
          EPT:
          • Predator (same)
          Missiles:
          Cannon:
          Modification:
          • Networked Reflexes (3pts, "DROID ONLY. MODIFICATION. When you perform an action, 1 other Droid ship at Range 1-2 may perform a free barrel roll action.")
          Geonosian Starfighter Expansion Pack:
          ummpkizddh.jpg

          Geonosian Starfighter:
          • 2—/3/3/1
          • Focus, Evade, Barrel Roll
          • no native slots
          • _/   /_
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          Pilots:
          • PS2 Hive Pilot (15pts, [generic text])
          • PS4 Confessor Group Pilot (16pts, [generic text])
          • PS5 Picador Group Pilot (18pts, EPT, [generic text])
          • PS8 •Sun Fac (22pts, EPT, "When you reveal a red maneuver, you may increase or decrease its speed by 1 (to a minimum of 1).")(honestly he shouldn't be PS8, but eh, PS is a wierd abstract)
          Upgrades:
          EPT:
          • TBD
          • Lightning Reflexes
          Cannon:
          • Flechette Cannon (2pts, ATK3, Range 1-3, "Attack 1 ship. If this attack hits, the defender suffers 1 damage and receives 1 stress token. Then cancel all dice results.")
          Modifications:
          • Modular Orb (points tbd, "Your upgrade bar gains the <cannon> upgrade icon. You cannot perform attacks from your auxiliary firing arc.")
          • Engine Upgrade(possibly Small ship only)
          Hyena Droid Expansion Pack:
          zrhapewkhq.jpg

          Hyena Droid:
          • 2V/2/5/0
          • Focus, Target Lock
          • Torpedo, Torpedo, Missile, Missile, Bomb (okay, so this probably needs to be less TIE/sa)
          • _/   /_
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          Pilots:
          • PS1 Assault Wing Droid (14pts, [generic text])
          • PS3 Strike Wing Droid (16pts, [generic text])
          • PS5 •HELIOS-3D (19pts, EPT, "When you acquire a target lock, each other friendly Droid ship at Range 1-2 may acquire a target lock.")
          • PS7 •TJ-912 (21pts, EPT, "After you perform an attack that does not hit, if you are at Range 1 of the defender, you may receive 1 damage to deal 1 damage to the defender.")
          Upgrades:
          EPT:
          • TBD
          Torpedoes:
          • TBD
          Missiles:
          • TBD
          Bombs:
          • Cluster Mines
          Porax-38 Expansion Pack:
          tthcokesut.jpg

          Porax-38:
          • 3V/2/2/3
          • Focus, Target Lock
          • System (honestly, this thing is dead boring, no munitions, no cannon, no nothing)
          • W/   /R
                  G/   /_
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          Pilots:
          • PS2 Skyforce Pilot (20pts, [generic text])
          • PS4 MagnaGuard Pilot (22pts, [generic text])
          • PS5 •Zolghast (24pts, "After you perform an attack that hits, you may receive 1 stress token to assign 1 ion token to the defender.")
          • PS7 •Cad Bane (26pts, EPT, "Once per turn, after an enemy ship at Range 1-3 is hit, you may cancel 1 of the attacker's <damage> results to assign
            1 stress token to the defender.")(note "after", it should still put uncancelled-1 results through even if removing the result would have caused the attack to cancel fully)
          Upgrades:
          EPT:
          • Bodyguard
          System:
          • TBD
          Crew:
          • TBD
          • •Cad Bane
          Title:
          •  •Xanadu Blood (1pt, Porax-38 only, "Your upgrade bar gains the <crew> upgrade icon. When you perform a focus action, you may instead perform an evade action.")
          Vulture Droid Expansion Pack:
          qudmjzuwba.jpg

          Vulture Droid:
          • 2V/3/2/0
          • Focus, Target Lock, Evade
          • Torpedo, Missile*
          • _/   /_
                  W/   /_
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          Pilots:
          • PS1 DFS Mk.1 Droid (11pts, [generic text]
          • PS3 DFS Mk.1 Droid (12pts, [generic text]
          • PS5 88th Flight Droid (15pts, missile slot, EPT, [generic text])
          • PS6 •"Iron Assembler" (16pts, missile slot, EPT, "When a friendly ship at Range 1 is dealt a faceup Damage card with the Pilot trait, they may discard that card (without resolving its effect).")
          Upgrades:
          EPT:
          • Swarm Tactics
          Missiles:
          • Discord Missiles
          Modifications:
          •  TBD
          • Control Signal Relay (3pts, CIS only, non-Droid only, "Once per turn, immediately after you perform an action, you may choose one Droid ship at Range 1-3. That ship may immediately perform a free action.")(card is old text, need to update. I kind of want to make the other mod a version that's unique but lets the droid ship perform an action off the relay ship's bar)
          HMP Droid Expansion Pack:
          ovhxcojxes.jpg

          HMP Droid:
          • 3/1/2/4
          • Focus, Target Lock, Barrel Roll
          • Torpedo, Missile, Missile, Cannon
          •       _/   /_
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                  W
            
          Pilots:
          • PS2 C78 Division Droid (21pts, "Manufactured indiscriminately by Separatist member worlds to minimize production losses, the HMP droid saw combat across the galaxy.")
          • PS4 K33 Division Droid (22pts, "Heavily-armed, with five laser cannons and modular ordnance racks, the HMP gunship was designed to strike fear into the Republic.")
          • PS5 •"Blastwave" (24pts, EPT, "Immediately before you are destroyed, you may perform a primary attack against 1 enemy ship at Range 1-2 (even a ship outside your firing arc).")
          • PS6 •"Concussor" (26pts, EPT, "When you perform an attack with a or secondary weapon that costs "3" or fewer squad points, do not discard that card.")
          Upgrades:
          EPT:
          • TBD
          Missiles:
          • EMP Missiles (4pts, 4/<2-3>, "ATTACK (TARGET LOCK): Discard this card to perform this attack. If this attack hits, the defender cannot perform actions until the end of the next round.")
          • TBD
          Cannon:
          • TBD
          Modification:
          • TBD
            Sith Infiltrator Expansion Pack:
            sjoubxmjqd.jpg

            Sith Infiltrator:
            • 2V/2/4/3
            • Focus, Target Lock, Cloak
            • System, Crew, Crew
            • _/   /_
                    _/   /_
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            Pilots:
            • PS2 Sienar Fleet Courier (28pts, [generic text])
            • PS3 •Fa'ale Leh (31pts, "When you are defending at Range 1-2, treat the range of the attack as Range 3.")
            • PS6 •Yansu Grjak (34pts, EPT, "At the start of the activation phase, you may choose 1 enemy ship inside your firing arc at Range 1-3. That ship cannot perform boost or barrel roll actions this round.")
            • PS8 •Darth Maul (38pts, EPT, "Immediately after you decloak, each enemy ship at Range 1 receives 1 stress token.")
            Upgrades:
            EPT:
            • TBD
            • TBD
            System:
            • Sensor Jammer
            Crew:
            • TBD
            • •Darth Sidious (8pts, 2 slots, CIS only, "Once per round, you may change a friendly ship's die result to any other die result. That die result cannot be modified again.")(briefly considered allowing him to change ANY dice result because thematic, but probably broken)
            • •Darth Maul (ability TBD)
            • Intelligence Agent?
            Modifications:
            • Stygium Particle Accelerator
            • Solar Ionization Cannons (4pts, Sith Infiltrator only, "You may perform attacks while cloaked. After you perform an attack, reduce your agility value by 1 until the end of the round.")(could have costing tweaked, I also considered removing the "until the end of the round" bit so it degrades AGI constantly)
            Title:
            • •Scimitar (ability tbd)
            Slave I Expansion Pack:
            xutasvltye.png

            Firespray-31:
            • 4X/2/6/4
            • Focus, Target Lock, Evade
            • Torpedo, Missile, Bomb, Crew
            • _/   /_
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            Pilots:
            • PS3 Kuati System Enforcer (36pts, [generic text])
            • PS5 •Aurra Sing (39pts, EPT, "When you perform a primary attack at Range 3, you may change all of your blank results to <focus> results.")
            • PS6 •Hondo Ohnaka (40pts, EPT, "At the start of the Combat phase, you may choose 1 enemy ship at Range 1-2. That ship receives 1 stress token for each of its focus or evade tokens.")(okay, so he's not really a seppie, but there are few good options and I didn't want to do kid!Boba because that's silly)
            • PS8 •Jango Fett (42pts, EPT, "When attacking or defending, you may reroll 1 of your blank results for each friendly ship at Range 1-2, up to 2 blank results.")
            Upgrades:
            EPT:
            • TBD
            Torpedoes:
            • Tracker Torpedoes (will probably steal XX-23 text)
            Missiles:
            • Homing Missiles (possible tweaks)
            Bombs:
            • Seismic Charges
            Crew:
            • TBD
            • TBD
            • •Zam Wesell
            • •Jango Fett
            Modifications:
            • TBD
            Title:
            • •Slave I (ability tbd)


            Sheathipede Expansion Pack:
            ueqvfcezpr.png

            Sheathipede:
            • 2V/1/5/6
            • Focus, Target Lock
            • Crew, Crew, Crew
            •       _/   /_
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                    R
            Pilots:
            • PS1 Integrated Droid (22pts, "Modeled after Neimoidian beetles, Sheathipede-class shuttles—often heavily shielded—served as personal transports for many of the Trade Federation's leaders.")
            • PS3 •Braxus Lyn (25pts, "Once per turn, when another friendly ship is defending, you may spend a focus token to cancel one of the attacker's dice results.")
            • PS6 •TA-175 (28pts "When another friendly ship at Range 1–2 performs an action, it may perform a free action if you have not activated this round.")
            • PS8 •General Grievous (30pts, EPT, "Once per turn after you perform an attack that hits, if there is an enemy ship at Range 1, you may perform another primary attack.")
            EPT:
            • TBD
            Crew:
            Title:
            • •Lapiz Cutter (ability tbd)